
Phoenix.Engine
✓ CompletedTypeScript/Node.js multiplayer game engine designed for large-scale games and simulations
Specialized in building high-performance game & physics engines, large-scale simulations, multiplayer systems, and creating optimized browser-based applications.
Driven by curiosity and a passion for solving complex technical challenges at scale
Full-Stack Developer & Computer Science Student
Bachelor's Degree in Computer Science — expected 2026
I specialize in building high-performance real-time applications. From physics simulations to multiplayer game engines, I create systems that are both powerful and elegant.
Explore my projects and technical skills

TypeScript/Node.js multiplayer game engine designed for large-scale games and simulations

3D voxel engine initially begun as a C++ port for performance-sensitive workloads





Personal survival game project with advanced rendering effects and high-performance gameplay



Full-stack platform connecting content creators with sponsors, featuring analytics and premium features

Personal portfolio built with Next.js, TypeScript and Tailwind — theme-aware, performant, and accessible.
I'm always open to discussing new opportunities, collaborations, or just having a chat about technology.