Phoenix.Engine
✓ CompletedHigh-performance TypeScript/Node.js multiplayer game engine for massive-scale games and simulations
Building high-performance game engines and massive-scale simulations. Specialized in multiplayer systems, physics engines, and creating optimized browser-based applications that push the boundaries of real-time performance.
Specialized in real-time simulations, game engines, and high-performance systems
Full-Stack Developer & Engine Architect
I specialize in building high-performance real-time applications that push the boundaries of what's possible. From physics simulations to multiplayer game engines, I create systems that are both powerful and elegant.
Explore my projects and technical skills
High-performance TypeScript/Node.js multiplayer game engine for massive-scale games and simulations
High-performance 3D voxel engine initially conceived as a C++ port for ultimate performance, evolved into a full voxel-based game engine

Large-scale AI ecosystem simulation featuring 50K+ entities in browser-based predator-prey dynamics



Personal survival game project with advanced rendering effects and high-performance gameplay

Contributed to major game distribution platform by improving user interface and experience
Full-stack platform connecting content creators with sponsors, featuring analytics and premium features
I'm always open to discussing new opportunities, collaborations, or just having a chat about technology.