
Phoenix.Engine
✓ CompletedTypeScript/Node.js multiplayer game engine designed for large-scale games and simulations
Building optimized browser-based applications, high-performance game & physics engines, large-scale simulations and networking systems
Driven by curiosity and a passion for solving complex technical challenges at scale
Full-Stack Developer & Computer Science Student
Bachelor's Degree in Computer Science — expected 2026
I specialize in building scalable, high-performance applications across the full stack. From web applications to game engines, I create solutions that are both powerful and elegant.
Explore my projects and technical skills

TypeScript/Node.js multiplayer game engine designed for large-scale games and simulations


3D voxel engine initially begun as a C++ port for performance-sensitive workloads






Personal survival game project with advanced rendering effects and high-performance gameplay



Full-stack platform connecting content creators with sponsors, featuring analytics and premium features


Personal portfolio built with Next.js, TypeScript and Tailwind — theme-aware, performant, and accessible.
I'm always open to discussing new opportunities, collaborations, or just having a chat about technology.